
About Koromo
Graduated from Gnomon - School of Visual Effects, Games, and Animation in 2026.
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Character artist mainly focused on stylized Characters. I've loved making things since I was a kid—drawing, needle felting, even taking small commissions from family and friends. Somewhere along the way, my love of anime and manga pulled me toward digital art, and in high school, I had a moment when I realized I wanted to see characters I loved (or created myself) exist as actual 3D figures. That's when everything clicked into place for me.
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Enjoys Traveling, Drawing, and Board Games.

Skill Summary
VISUAL DEVELOPMENT
-Develop original character designs with intentional visual storytelling and personality.
-Skilled in digital painting with a strong understanding of color theory and lighting to enhance mood and depth.
-Able to communicate narrative and gameplay sequences visually through storyboards.
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3D MODELING
-Proficient in 3D modeling software with a working understanding of core tools and workflows.
-Passionate about translating 2D concept art into accurate, faithful 3D models.
-Experience with UV mapping and texturing to create game-ready assets that align with the original concept art.
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COMMUNICATION
-Flexible and adaptable when working in team environments, open to adjusting creative direction based on project needs.
-Comfortable giving and receiving constructive feedback.
Software
3D
Maya
Zbrush
Substance
Designer/Painter
Unreal Engine
Blender
Marvelous Designer
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2D
Adobe
Photoshop
Illustrator
Aftereffects